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Re: What does your OS look like? (Screen Shots..)

Posted: Fri May 26, 2017 8:53 am
by qookie
Currently not much. Command input and stuff like that.
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Re: What does your OS look like? (Screen Shots..)

Posted: Fri May 26, 2017 9:39 am
by Octacone
qookie wrote:Currently not much. Command input and stuff like that.
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Camera Used: Potato (24 Bit (Simulated))

Re: What does your OS look like? (Screen Shots..)

Posted: Fri May 26, 2017 12:12 pm
by max
Octacone wrote:Camera Used: Potato (24 Bit (Simulated))
"what is compression"

Re: What does your OS look like? (Screen Shots..)

Posted: Sun May 28, 2017 6:02 am
by prasoc
Wow all of these operating systems have some serious dev time behind them! so advanced, still got a long way to go

After some serious devtime, I have managed to get threading and lastly RTTI working (ported a large part of libcxxrt for it). I'm aiming for this to be used in my interthread communication protocol, so that a thread can listen on a port and receive multiple messages (with differing classes, all derived from a base class)

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the timestamps are just text at the moment, need to get around to implementing a basic Time class...

Re: What does your OS look like? (Screen Shots..)

Posted: Sun May 28, 2017 7:45 am
by lkurusa
My GCC 6.2.0 port along with GNU binutils 2.27 is now finally working!

Thanks to the IRC community for keeping the soul in me :-)
Screen Shot 2017-05-28 at 2.07.11 PM.png

Re: What does your OS look like? (Screen Shots..)

Posted: Sun May 28, 2017 9:14 am
by goku420
lev wrote:My GCC 6.2.0 port along with GNU binutils 2.27 is now finally working!

Thanks to the IRC community for keeping the soul in me :-)
Nice. I just ported libstdc++ myself.

Re: What does your OS look like? (Screen Shots..)

Posted: Tue May 30, 2017 11:01 am
by Peterbjornx
Finally got job control to work
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Re: What does your OS look like? (Screen Shots..)

Posted: Thu Jun 01, 2017 1:25 am
by BrightLight
Guess who's self-hosting? :P
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Still need to write a text editor to actually be self-hosting...

Re: What does your OS look like? (Screen Shots..)

Posted: Thu Jun 01, 2017 6:00 am
by nielsd
That's amazing omarrx024, your OS looks really good btw ^.^

Re: What does your OS look like? (Screen Shots..)

Posted: Thu Jun 01, 2017 10:30 am
by BrightLight
ndke wrote:That's amazing omarrx024, your OS looks really good btw ^.^
Thanks! :)

Re: What does your OS look like? (Screen Shots..)

Posted: Thu Jun 01, 2017 4:29 pm
by goku420
omarrx024 wrote:
ndke wrote:That's amazing omarrx024, your OS looks really good btw ^.^
Thanks! :)
I hope to be self-hosting at some point. Right now though, I'm just glad I managed to embed a 9.4 MB unicode font so I can pretend to be doing something productive.

Re: What does your OS look like? (Screen Shots..)

Posted: Thu Jun 01, 2017 8:00 pm
by bradbobak
First post of my os screenshot. Just the basics, video, ring0 / 3, syscalls, fs driver, custom filesystem support, elf64 object file loading, keyboard support. message passing support.
The window manager doesn't look like much yet, but its functional.
cor64.png
cor64.png (4.77 KiB) Viewed 4562 times

Re: What does your OS look like? (Screen Shots..)

Posted: Sat Jun 03, 2017 10:40 am
by Octacone
Paging is finally enabled!
After two weeks, many frustrations, many discussions, almost quitting. It was well worth my patience.
It is possible to implement paging without any tutorials, and here is the proof:

Re: What does your OS look like? (Screen Shots..)

Posted: Sat Jun 03, 2017 11:24 am
by SpyderTL
bradbobak wrote:First post of my os screenshot. Just the basics, video, ring0 / 3, syscalls, fs driver, custom filesystem support, elf64 object file loading, keyboard support. message passing support.
The window manager doesn't look like much yet, but its functional.
cor64.png
That's quite impressive.

Almost as impressive as your forum stats:

Joined: Sat Apr 15, 2006 12:00 am
Posts: 20

:mrgreen:

Re: What does your OS look like? (Screen Shots..)

Posted: Sat Jun 03, 2017 9:40 pm
by db
It's taken me a lot of work to get to this point, but it's still not really an OS.

I wrote a bootloader from scratch, which loads a 32-bit C kernel from a FAT32 filesystem. The bootloader also initialises VESA graphics.

The kernel has a basic ATA PIO driver, which loads the graphics and font data from the FAT32 filesystem. It's still all in ring0.

All I really have to show off at this point is my text rendering.

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