Re: SoundBlaster 16 and extended memory
Posted: Sun Sep 06, 2015 8:14 am
@Octocontrabass: That was my issue! I cannot believe that I missed this
http://wiki.osdev.org/Unreal_Mode
Thanks again!
http://wiki.osdev.org/Unreal_Mode
Code: Select all
You still will not have full access to all physical RAM if you do not have have the A20 Line enabled; all the "odd" 1-megabyte blocks will be unavailable.