SoundBlaster 16 and extended memory

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vbguyny
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Re: SoundBlaster 16 and extended memory

Post by vbguyny »

@Octocontrabass: That was my issue! I cannot believe that I missed this #-o

http://wiki.osdev.org/Unreal_Mode

Code: Select all

You still will not have full access to all physical RAM if you do not have have the A20 Line enabled; all the "odd" 1-megabyte blocks will be unavailable.
Thanks again!
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