Posted: Sun Oct 21, 2007 1:30 pm
To clear things up, here are my points please pointout which you disagree with.
1. Dos Has alway Had A basic forum of multi-tasking, eg: TSR.
But if i tried to sells Dos (many yeas ago) as a multi-tasking OS, i would not of got away with it, as i have pointout any interrupt could be said to do the the same as a TSR. So play on words is nogood, Dos is consider in OS terms a single-tasking OS, just like the old xbox is.
2. I say multi-tasking and multi-threading are the same thing with ONE big difference,
Multi-threading is within a program, multi-tasking is within a OS, that means i can easy hook into the timer IRQ, from within my program, switch threads etc.
Even if that program is running on a single tasking OS like Dos or the old xbox.
3. We are talking in this case about the xbox, now as it has no memory management, (other than what the program provides ), how can you have multi-tasking, its easy to have multi-threading controlled by the program and in charge of its own memory management.
1. Dos Has alway Had A basic forum of multi-tasking, eg: TSR.
But if i tried to sells Dos (many yeas ago) as a multi-tasking OS, i would not of got away with it, as i have pointout any interrupt could be said to do the the same as a TSR. So play on words is nogood, Dos is consider in OS terms a single-tasking OS, just like the old xbox is.
2. I say multi-tasking and multi-threading are the same thing with ONE big difference,
Multi-threading is within a program, multi-tasking is within a OS, that means i can easy hook into the timer IRQ, from within my program, switch threads etc.
Even if that program is running on a single tasking OS like Dos or the old xbox.
3. We are talking in this case about the xbox, now as it has no memory management, (other than what the program provides ), how can you have multi-tasking, its easy to have multi-threading controlled by the program and in charge of its own memory management.