Page 3 of 262

Posted: Sun Oct 29, 2006 6:07 am
by spix
I think it looks cool, at least Smile
That does look cool.. how do you get so many different blues? is that in graphics mode or something?

Andrew

Posted: Sun Oct 29, 2006 6:45 am
by Daedalus
Here is a few different stages of my work...

First, the boot from DOS ...
Image

Next the booted screen ...
Image

Finally, the system topography program ...
Image

Ignore the OS uptime reading ... one of the reasons I restarted was that time functions weren't working properly...

I don't have any pictures of VGA mode, because that was very early in my works, when everything was coded into the kernel instead of being processes.
All it let you do though was move the mouse around and draw by holding down the mouse button :P

Posted: Sun Oct 29, 2006 10:10 am
by Dex
spix wrote:
I think it looks cool, at least Smile
That does look cool.. how do you get so many different blues? is that in graphics mode or something?
Andrew
In text mode you can reprogram the palette so you can have 16 shades of blue, if you want.
This uses about 8 shade of green (not very noticable in this image)in text mode.
http://www.dex4u.com/editor.htm

Posted: Sun Oct 29, 2006 2:40 pm
by carbonBased
Dex wrote:
spix wrote:
I think it looks cool, at least Smile
That does look cool.. how do you get so many different blues? is that in graphics mode or something?
Andrew
In text mode you can reprogram the palette so you can have 16 shades of blue, if you want.
This uses about 8 shade of green (not very noticable in this image)in text mode.
http://www.dex4u.com/editor.htm
Yep, that's exactly what I did. I actually change the palette based on a sine wave, so that the colours fade in and out from blues, to reds and greens, and so on.

--Jeff

Posted: Sun Oct 29, 2006 3:00 pm
by omin0us
carbonBased wrote:
Dex wrote:
spix wrote: That does look cool.. how do you get so many different blues? is that in graphics mode or something?
Andrew
In text mode you can reprogram the palette so you can have 16 shades of blue, if you want.
This uses about 8 shade of green (not very noticable in this image)in text mode.
http://www.dex4u.com/editor.htm
Yep, that's exactly what I did. I actually change the palette based on a sine wave, so that the colours fade in and out from blues, to reds and greens, and so on.

--Jeff
Wow, thats clever. do you have a floppy or hard drive image you could send? i'd like to see that in action. :]

Posted: Sun Oct 29, 2006 3:56 pm
by Dex
You can have full movies code as ASCII
http://onyx.chattanoogastate.edu/~jack/matrix/

Posted: Mon Oct 30, 2006 7:41 pm
by carbonBased
omin0us wrote: Wow, thats clever. do you have a floppy or hard drive image you could send? i'd like to see that in action. :]
Yep, if you download the tar.gz from here:
http://www.neuraldk.org/product-NDK

There's a vmware directory in there which contains a floppy.img which should be useable in vmware, qemu, or bochs.

The animation could use some tweaking when it comes to what characters are used for pixels, but that's fairly trivial to do... I just haven't fully gotten around it it.

Cheers,
--Jeff

Posted: Sat Nov 04, 2006 11:31 am
by milyges
This is a latest screenshot form Idylla OS (full working VFS driver, FAT driver and floppy driver).

Image

Posted: Sun Apr 08, 2007 12:42 pm
by Brynet-Inc
So.. What does your OS look like? :wink:

It's been awhile since anyone posted in here..

Does anyone have any interesting screenshots?

Posted: Sun Apr 08, 2007 1:38 pm
by inflater
:D - Well, THIS is expected at PortixOS 0.5 or 0.6:

[URL=http://www.imghosting.eu/view.php?img=DSC00011.JPG]
Image[/URL]

Pure (un)real mode :twisted: and all this are working ! (textboxes, radio buttons, buttons, etc). Now to incorporate it to PortixOS :lol: - it's too big, i better remove the unnecessary functions. But hey - this is expected only at future versions :)

It is not a fake, by the way ;)

inflater

Posted: Sun Apr 08, 2007 2:13 pm
by mystran
Last build:

Posted: Sun Apr 08, 2007 2:15 pm
by mystran
inflater wrote: It is not a fake, by the way ;)
Can we have the floppy image? ;)

Posted: Sun Apr 08, 2007 2:20 pm
by cg123
Image

All it has so far is stack-based multitasking and a printf implementation.

A massive improvement over the first seven or eight versions. :P

Posted: Sun Apr 08, 2007 9:02 pm
by Daedalus
Well my project has actually progressed backwards since my post.

A lot of the features weren't working very well (timers especially), so I decided to rewrite the OS.

It's taking me quite some time, and hasn't really gotten anywhere yet.
Though I did fix the image links!

Posted: Sun Apr 08, 2007 9:07 pm
by AndrewAPrice
This thread should be a sticky we can constantly add to.