Asm help
Asm help
Sorry if i wrote stupid code
I am just learning asm and i want to write a 'a' at a line i choose in PMode
pop ax ;Pop line
shl ax, 41 ;Line * 80 * 40
xor di, di ;Zero
mov di, ax ;Set line
mov ax, 0B8000h ;Screen mem !To big
mov si, ax ;Set screen
mov ah, 'a' ;Put a in ax
mov si:[di], ah ;Write char in mem !wrong
inc di ;Next byte
mov ah, 0x07 ;Set attr
mov si:[di], ah ;Write attr in mem !wrong
I can't find what i am doing wrong....
If you know some realy good tut plz post them thx
I am just learning asm and i want to write a 'a' at a line i choose in PMode
pop ax ;Pop line
shl ax, 41 ;Line * 80 * 40
xor di, di ;Zero
mov di, ax ;Set line
mov ax, 0B8000h ;Screen mem !To big
mov si, ax ;Set screen
mov ah, 'a' ;Put a in ax
mov si:[di], ah ;Write char in mem !wrong
inc di ;Next byte
mov ah, 0x07 ;Set attr
mov si:[di], ah ;Write attr in mem !wrong
I can't find what i am doing wrong....
If you know some realy good tut plz post them thx
Re:Asm help
If you are in PMode try with this code... I hope I've been more clear as possible:
Otherwise you can read this tutorial on Bona Fide OS site:
http://osdev.neopages.net/tutorials/basickernel.php
It explain how to write simple printf function in PMode without BIOS ints (asm & C)
Code: Select all
; These are memory locations:
x_pos dw 0
y_pos dw 0
; Remember video_location = (y_pos*80 + x_pos) + 0xB8000
print_A_on_the_screen:
mov ax, [y_pos] ; ax = y_pos
mov cx, 80
mul cx ; ax = y_pos*80
add ax, [x_pos] ; ax = y_pos*80 + x
shl ax, 1 ; ax = ax * 2 (every location is 1 word = 2 bytes)
mov bl, 'A'
mov bh, 0x07 ; <attribute/color>
mov [eax+0xB8000], bx ; Write a grey A on the screen
http://osdev.neopages.net/tutorials/basickernel.php
It explain how to write simple printf function in PMode without BIOS ints (asm & C)
Re:Asm help
I wrote this based on yours:
I used bootf02 boot loader from John Fine
But it do nothing it just restarts the comp
You used eax but the value is in ax?
I don't get it, is the value in ax also in eax?
mov [eax+0xB8000], bx ???
I used bootf02 boot loader from John Fine
But it do nothing it just restarts the comp
You used eax but the value is in ax?
I don't get it, is the value in ax also in eax?
mov [eax+0xB8000], bx ???
Code: Select all
ORG 0xFF800000
BITS 32
SEGMENT .data
SEGMENT .text
START:
PUSH 1
PUSH 1
MOV AL, 'A'
MOV AH, 0x07
PUSH AX
CALL WriteChar
JMP $
;Write char
;Use:
; PUSH X-Pos
; PUSH Y-Pos
; PUSH Attribute/Color + Char
; High byte Low byte
WriteChar:
POP BX ;Attribute/Color + Char
POP CX ;Y-Pos
POP AX ;X-Pos
SHL CX, 40 ;Y-Pos * 80
ADD AX, CX ;X-Pos + (Y-Pos * 80)
SHL AX, 1 ;AX * 2
MOV [EAX+0xB8000], BX ;Write char
RET
;End Write char
Re:Asm help
NO!!!
the upper part of EAX could have any value in it!
to ensure that EAX has the same value as AX
clear EAX
mov eax,0
before you assign a value to AX
mov ax,XXXX
now EAX will have same value as AX because
the top part has been filled with ZERO
top EAX bottom EAX
AX
00000000XXXXXXXX
the upper part of EAX could have any value in it!
to ensure that EAX has the same value as AX
clear EAX
mov eax,0
before you assign a value to AX
mov ax,XXXX
now EAX will have same value as AX because
the top part has been filled with ZERO
top EAX bottom EAX
AX
00000000XXXXXXXX
Re:Asm help
Ow k thx
What is the fastest MOV EAX, 0 or XOR EAX, EAX?
So:
;Write char
;Use:
; PUSH X-Pos
; PUSH Y-Pos
; PUSH Attribute/Color + Char
; High byte Low byte
WriteChar:
XOR EAX, EAX ;Clear
POP BX ;Attribute/Color + Char
POP CX ;Y-Pos
POP AX ;X-Pos
SHL CX, 40 ;Y-Pos * 80
ADD AX, CX ;X-Pos + (Y-Pos * 80)
SHL AX, 1 ;AX * 2
MOV [EAX+0xB8000], BX ;Write char
RET
;End Write char
What is the fastest MOV EAX, 0 or XOR EAX, EAX?
So:
;Write char
;Use:
; PUSH X-Pos
; PUSH Y-Pos
; PUSH Attribute/Color + Char
; High byte Low byte
WriteChar:
XOR EAX, EAX ;Clear
POP BX ;Attribute/Color + Char
POP CX ;Y-Pos
POP AX ;X-Pos
SHL CX, 40 ;Y-Pos * 80
ADD AX, CX ;X-Pos + (Y-Pos * 80)
SHL AX, 1 ;AX * 2
MOV [EAX+0xB8000], BX ;Write char
RET
;End Write char
Re:Asm help
check out intel's instruction set docs
contain timing info for each instruction
contain timing info for each instruction
Re:Asm help
xor eax,eax is faster than mov eax,0 because with xor eax,eax the computer has only to tranfer the operation-code over the system-bus. With mov eax,0 ist first transfers the opcode of mov eax,? and then it transfers the parameter of this operation (in this case it is 0). Another advantage of xor eax,eax is that it is 1 Byte smaller than mov eax,0. (I hope that's right). So your kernel will be one byte bigger if you use mov eax,0, but nowadays this shouldn't matter.
Re:Asm help
personally i've long since given up counting cycles.
i'd rather have
- something that works, over something that doesnt
- a good slow algo instead fast code
etc
i'd rather have
- something that works, over something that doesnt
- a good slow algo instead fast code
etc
-- Stu --
Re:Asm help
Why? In things like the BootSector, one byte means alot, so if you could save a byte, why not?
Also, as for speed, i'm not saying that you should spend hours speed optimizing the code, but if you can add a few tweaks that'll save some load time, then why not?
Also, as for speed, i'm not saying that you should spend hours speed optimizing the code, but if you can add a few tweaks that'll save some load time, then why not?
Re:Asm help
Thx you all.
So if you mul or div by 2 or 4,6,...
you best use SHL REG, 1 or RHL REG, 1 because its faster and it as easy as writing mul?
So if you mul or div by 2 or 4,6,...
you best use SHL REG, 1 or RHL REG, 1 because its faster and it as easy as writing mul?
Re:Asm help
Watch out! if you have to mul by 2, 4, 8, 16... (powers of 2) you can use SHL instruction... you can't use it to multiply by 6...
Re:Asm help
You can perform any multiplication in asm using multiple combitions of SHL and ADD. It's just a question of when the SHL/ADD technique takes up more cycles than the MUL. This varies from processor to processor, MUL is definitely getting to be faster than it used to be. Division of course is an entirely different proposition, if you aren't dividing by 2^X then techniques start to get quite complicated and it's usually better handled by the hardware.
BTW, if you're working in asm it's far handier to be able to do hex maths in your head than decimal or binary.
BTW, if you're working in asm it's far handier to be able to do hex maths in your head than decimal or binary.