Could you check if my interrupt wrapper makes sense?
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Could you check if my interrupt wrapper makes sense?
Hello,
I'm starting to work on interrupts for a 64bits OS written in Nim and I'm unsure if my interrupt caller is correct or not, as I get weird values from the interrupt stack frame.
Right now I have an interrupt table setup and the interrupt gets called successfully, although I get infinite interrupts I'm not too worried about that.
What I'd like to know, before going further, is if my interrupt calling logic makes sense because I'm bad at assembly.
The full code is here:
https://pastebin.com/ie4NxYiZ
The part I'm unsure about is the logic of my assembly:
```
push %rax
push %rcx
push %rdx
push %r8
push %r9
push %r10
push %r11
enter $16, $0
mov %rsp, %rax
add $80, %rax
push [%rax]
add $32, %rax
push %rax
call errorHandler
leave
pop %r11
pop %r10
pop %r9
pop %r8
pop %rdx
pop %rcx
pop %rax
iretq
```
The logic is the following:
I push all the volatile registers so they don't get lost if the callee uses them.
With enter, I assign 16 bytes to the stack frame of the callee, because I intend to pass it a pointer to the start of the interrupt information, and an error code (uint64).
Then I get the address that's 80 bytes above RSP. Because I subtracted 16 bytes to RSP with enter, and 7*8 bytes by pushing the registers, and the error code should be 8 bytes above that. So 16+56+8=80
I push the value at that address so it becomes the second argument passed to my caller.
Then I go up further 32 bytes, because the interrupt information is 40 bytes total in amd64.
And I push that address as a pointer to the interrupt information struct.
Then I call my error handler, leave it, pop all the volatile registers and return from my interrupt.
Does that make sense?
I'm starting to work on interrupts for a 64bits OS written in Nim and I'm unsure if my interrupt caller is correct or not, as I get weird values from the interrupt stack frame.
Right now I have an interrupt table setup and the interrupt gets called successfully, although I get infinite interrupts I'm not too worried about that.
What I'd like to know, before going further, is if my interrupt calling logic makes sense because I'm bad at assembly.
The full code is here:
https://pastebin.com/ie4NxYiZ
The part I'm unsure about is the logic of my assembly:
```
push %rax
push %rcx
push %rdx
push %r8
push %r9
push %r10
push %r11
enter $16, $0
mov %rsp, %rax
add $80, %rax
push [%rax]
add $32, %rax
push %rax
call errorHandler
leave
pop %r11
pop %r10
pop %r9
pop %r8
pop %rdx
pop %rcx
pop %rax
iretq
```
The logic is the following:
I push all the volatile registers so they don't get lost if the callee uses them.
With enter, I assign 16 bytes to the stack frame of the callee, because I intend to pass it a pointer to the start of the interrupt information, and an error code (uint64).
Then I get the address that's 80 bytes above RSP. Because I subtracted 16 bytes to RSP with enter, and 7*8 bytes by pushing the registers, and the error code should be 8 bytes above that. So 16+56+8=80
I push the value at that address so it becomes the second argument passed to my caller.
Then I go up further 32 bytes, because the interrupt information is 40 bytes total in amd64.
And I push that address as a pointer to the interrupt information struct.
Then I call my error handler, leave it, pop all the volatile registers and return from my interrupt.
Does that make sense?
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Re: Could you check if my interrupt wrapper makes sense?
Assuming you're using the System V psABI, you missed RSI and RDI. Also, you typically want to push all the GPRs so your interrupt handler has access to the complete state of the interrupted program.Biogenique wrote:I push all the volatile registers so they don't get lost if the callee uses them.
You shouldn't use ENTER unless you're absolutely desperate for every last byte. It's much slower than the equivalent PUSH/MOV/SUB instructions. Stack frames are optional anyway.Biogenique wrote:With enter, I assign 16 bytes to the stack frame of the callee, because I intend to pass it a pointer to the start of the interrupt information, and an error code (uint64).
Function parameters are passed in registers, not on the stack. You don't need to pass the error code separately, it should already be part of your interrupt information struct. For interrupts that don't include an error code, you can push a dummy error code to keep the stack layout consistent.Biogenique wrote:Then I get the address that's 80 bytes above RSP. Because I subtracted 16 bytes to RSP with enter, and 7*8 bytes by pushing the registers, and the error code should be 8 bytes above that. So 16+56+8=80
I push the value at that address so it becomes the second argument passed to my caller.
Then I go up further 32 bytes, because the interrupt information is 40 bytes total in amd64.
And I push that address as a pointer to the interrupt information struct.
The direction flag must be clear before calling the function. I didn't check whether your stack is correctly aligned according to the ABI.Biogenique wrote:Then I call my error handler,
You need to remove the error code from the stack before you return.Biogenique wrote:pop all the volatile registers and return from my interrupt.
You're missing stubs to push the interrupt vector on the stack so your interrupt information struct can include it. You don't need separate wrappers for interrupts with and without error codes if you use those stubs to fix the difference.Biogenique wrote:Does that make sense?
Re: Could you check if my interrupt wrapper makes sense?
Seconded. If even mister efficiency himself, Linus Torvalds, is pushing all registers, then doing that is probably the right thing to do.Octocontrabass wrote:Assuming you're using the System V psABI, you missed RSI and RDI. Also, you typically want to push all the GPRs so your interrupt handler has access to the complete state of the interrupted program.
There is also the matter of the stack alignment. Some time ago, another user here showed clang badly miscompile a kernel with -O0 to misalign the stack pointer. Basically, this means you cannot know the stack pointer alignment on entry, and must verify it yourself. I would write something along these lines:
Code: Select all
pushq %r15
pushq %r14
[...]
pushq %rax
movq %rsp, %rsi
andq $-16, %rsp
cmpq %rsp, %rsi
jnz 1f
movq %rsp, %rdi
movl $21*8, %ecx
rep movsb # I am not keen on finding out if overlapping movsq works
1:
Oh yeah, that too.Octocontrabass wrote:The direction flag must be clear before calling the function.
Carpe diem!
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Re: Could you check if my interrupt wrapper makes sense?
In protected mode, yes, but this is long mode. In long mode, the CPU aligns the stack pointer before it pushes the values for the interrupt stack frame.nullplan wrote:Basically, this means you cannot know the stack pointer alignment on entry, and must verify it yourself.
I wouldn't. Modern x86 CPUs have caches that should absorb most of the misalignment penalties, and REP MOVSB will be extremely slow with the source and destination so close together.nullplan wrote:I would write something along these lines:
Assuming protected mode instead of long mode, I would tell the compiler to relax its alignment requirements, then write something along these lines:
Code: Select all
pushal
movl %esp, %ebp
andl $~0x3, %esp
pushl %ebp
call interrupt_handler_function_name
movl %ebp, %esp
popal
It does. It might even be faster than REP MOVSB.nullplan wrote:I am not keen on finding out if overlapping movsq works
Re: Could you check if my interrupt wrapper makes sense?
Huh. I never knew that. I just looked it up and you're right, RSP is aligned to a 16-byte boundary prior to the first push. So as long as the number of words pushed is even, the stack is correctly aligned for C. There are five words in the interrupt frame, one more for the error code, and then fifteen registers to push. So push one more word, e.g. the vector number and it'll all work out.Octocontrabass wrote:In protected mode, yes, but this is long mode. In long mode, the CPU aligns the stack pointer before it pushes the values for the interrupt stack frame.
ABI being what it is, however, I know the stack must be 16-bytes aligned before the call instruction.Octocontrabass wrote:I wouldn't. Modern x86 CPUs have caches that should absorb most of the misalignment penalties, and REP MOVSB will be extremely slow with the source and destination so close together.
That 16-byte alignment before the call also attends to 32-bit implementations, and has for decades now. Yeah, it is likely nothing bad will happen but undefined behavior is undefined.
However, I do not accept the "extreme" slowness of REP MOVSB as an argument. Because it is a 168 byte move with predictable addresses. I'd wager that there are very few situations in which the overhead of this instruction in this place would ever matter, and none that pertain to hobby operating systems.
Carpe diem!
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Re: Could you check if my interrupt wrapper makes sense?
Which is why I still align the stack before the function call but leave the data already on the stack where it is.nullplan wrote:ABI being what it is, however, I know the stack must be 16-bytes aligned before the call instruction.
That's fair.nullplan wrote:I'd wager that there are very few situations in which the overhead of this instruction in this place would ever matter, and none that pertain to hobby operating systems.
One other thing I hadn't considered is that, in 32-bit mode, you have to put the data back where you found it before the IRET instruction.
Re: Could you check if my interrupt wrapper makes sense?
Ooh, right, because ESP is only pushed if CPL changes. I suppose in this case your idea is probably roughly the right thing to do.Octocontrabass wrote:One other thing I hadn't considered is that, in 32-bit mode, you have to put the data back where you found it before the IRET instruction.
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Re: Could you check if my interrupt wrapper makes sense?
Sure, as long as you never want to get a stack trace from your OS, ever.Octocontrabass wrote:Stack frames are optional anyway.
While you can get away without creating a stack frame in the interrupt dispatcher, you may want to anyway, to get a proper trace. If you don't, the instruction where the exception was triggered will be skipped when navigating the stack trace.
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Re: Could you check if my interrupt wrapper makes sense?
You can still get a stack trace with help from the ".eh_frame" section. It's not as easy as using a frame pointer, but OS development isn't always about doing things the easy way...iProgramInCpp wrote:Sure, as long as you never want to get a stack trace from your OS, ever.
You don't need a stack frame for that either. Or at least, you don't need a frame pointer stored in RBP - your exception handler is going to have a hard time handling the exception with no way to access to the stack frame.iProgramInCpp wrote:While you can get away without creating a stack frame in the interrupt dispatcher, you may want to anyway, to get a proper trace. If you don't, the instruction where the exception was triggered will be skipped when navigating the stack trace.
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Re: Could you check if my interrupt wrapper makes sense?
I forget that you don't strictly need to see what's above the actual exception interrupt. If you do, I guess you gotta simulate that other method of adding a stack frame.Octocontrabass wrote:You don't need a stack frame for that either.
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Re: Could you check if my interrupt wrapper makes sense?
Sure, but if you intentionally complicate yourself pointlessly, you are going to have a worse time for no reason.Octocontrabass wrote:OS development isn't always about doing things the easy way...