What does your OS look like? (Screen Shots..)

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Octacone
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Re: What does your OS look like? (Screen Shots..)

Post by Octacone »

Here is something that will make you cry...
Some work has been done (paging, keyboard, info bar).
Build: X.Y.Z:
X = Alpha (A) || Beta (B) || Release (R)
Y = Revision (1, 2, 3, n)
Z = Significant Build Number (1, 2, 3, n)

Nothing special, just to warm myself up. :)
BasicOSRev3SomeProgress.png
BasicOSRev3SomeProgress.png (6.53 KiB) Viewed 5526 times
OS: Basic OS
About: 32 Bit Monolithic Kernel Written in C++ and Assembly, Custom FAT 32 Bootloader
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abcdef4bfd
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Re: What does your OS look like? (Screen Shots..)

Post by abcdef4bfd »

Yep, this will make me cry... because I HAVE PAGING CODE BUT IT DOESN'T WORK AAAAAAAAAAAAAAAA </butthurt>
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Octacone
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Re: What does your OS look like? (Screen Shots..)

Post by Octacone »

catnikita255 wrote:Yep, this will make me cry... because I HAVE PAGING CODE BUT IT DOESN'T WORK AAAAAAAAAAAAAAAA </butthurt>
Damn! :? I wish you luck with that. ;)
OS: Basic OS
About: 32 Bit Monolithic Kernel Written in C++ and Assembly, Custom FAT 32 Bootloader
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Re: What does your OS look like? (Screen Shots..)

Post by abcdef4bfd »

PCI brute-force scan in U365.
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Octacone
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Re: What does your OS look like? (Screen Shots..)

Post by Octacone »

catnikita255 wrote:PCI brute-force scan in U365.
Glad you fixed it. :)
OS: Basic OS
About: 32 Bit Monolithic Kernel Written in C++ and Assembly, Custom FAT 32 Bootloader
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Octacone
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Re: What does your OS look like? (Screen Shots..)

Post by Octacone »

I finally have something to show:
1.I finally remade my memory manager
2.I ported (from revision 2) and improved my text manager
3.I ported (from revision 2) and improved my shell (ex master terminal)
4.I ported (from revision 2) and improved my keyboard driver
5.I ported (from revision 2) and improved my graphics driver (BGA)
5.Now my graphical things are more organized, libraries etc...
6.Fixed some minor PCI bugs
7.Easier to read code, better code organization, self made libraries...

I still have to port lots of things from revision 2 and improve them, then I can start adding new features.
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BasicOSRev3BackOnTrack.png
OS: Basic OS
About: 32 Bit Monolithic Kernel Written in C++ and Assembly, Custom FAT 32 Bootloader
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Re: What does your OS look like? (Screen Shots..)

Post by abcdef4bfd »

octacone wrote:
catnikita255 wrote:PCI brute-force scan in U365.
Glad you fixed it. :)
Thanks!
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Re: What does your OS look like? (Screen Shots..)

Post by abcdef4bfd »

octacone wrote:I finally have something to show:
1.I finally remade my memory manager
2.I ported (from revision 2) and improved my text manager
3.I ported (from revision 2) and improved my shell (ex master terminal)
4.I ported (from revision 2) and improved my keyboard driver
5.I ported (from revision 2) and improved my graphics driver (BGA)
5.Now my graphical things are more organized, libraries etc...
6.Fixed some minor PCI bugs
7.Easier to read code, better code organization, self made libraries...

I still have to port lots of things from revision 2 and improve them, then I can start adding new features.
Good! I always thinked that your rev.2 is better, but now you mixed 2 and 3 revisions and this is awesome.
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Re: What does your OS look like? (Screen Shots..)

Post by Ch4ozz »

Finally took the time to implement most of the escape codes to my consoles (mainly for different colors).
Also fixed alot of code but thats stuff I cant show in here :(

Image
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Octacone
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Re: What does your OS look like? (Screen Shots..)

Post by Octacone »

catnikita255 wrote:
octacone wrote:I finally have something to show:
1.I finally remade my memory manager
2.I ported (from revision 2) and improved my text manager
3.I ported (from revision 2) and improved my shell (ex master terminal)
4.I ported (from revision 2) and improved my keyboard driver
5.I ported (from revision 2) and improved my graphics driver (BGA)
5.Now my graphical things are more organized, libraries etc...
6.Fixed some minor PCI bugs
7.Easier to read code, better code organization, self made libraries...

I still have to port lots of things from revision 2 and improve them, then I can start adding new features.
Good! I always thinked that your rev.2 is better, but now you mixed 2 and 3 revisions and this is awesome.
Thanks! It will be even better than this. :)
OS: Basic OS
About: 32 Bit Monolithic Kernel Written in C++ and Assembly, Custom FAT 32 Bootloader
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Octacone
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Re: What does your OS look like? (Screen Shots..)

Post by Octacone »

Ch4ozz wrote:Finally took the time to implement most of the escape codes to my consoles (mainly for different colors).
Also fixed alot of code but thats stuff I cant show in here :(

Image
TriggeredByIceOS.png
TriggeredByIceOS.png (8.13 KiB) Viewed 5176 times
Totally triggered!!!

Apart from that =D> . Cool looking interface, I wish I had something as cool.
OS: Basic OS
About: 32 Bit Monolithic Kernel Written in C++ and Assembly, Custom FAT 32 Bootloader
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Re: What does your OS look like? (Screen Shots..)

Post by Ch4ozz »

octacone wrote:
TriggeredByIceOS.png
Totally triggered!!!

Apart from that =D> . Cool looking interface, I wish I had something as cool.
Thanks :)
You dont like my awesome window controls? :(
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Sik
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Re: What does your OS look like? (Screen Shots..)

Post by Sik »

You could always just use Unicode: U+1F5D5 (minimize) U+1F5D6 (maximize) U+1F5D7 (restore) U+1F5D9 (close) *runs*
Also fix your forum, I tried embedding the characters directly but it threw me an error =/

Anyway, I should stop being lazy:
Image

No, they don't do anything yet.
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abcdef4bfd
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Re: What does your OS look like? (Screen Shots..)

Post by abcdef4bfd »

Sik wrote:You could always just use Unicode: U+1F5D5 (minimize) U+1F5D6 (maximize) U+1F5D7 (restore) U+1F5D9 (close) *runs*
Also fix your forum, I tried embedding the characters directly but it threw me an error =/

Anyway, I should stop being lazy:
Image

No, they don't do anything yet.
Wow, I didn't known about characters.
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Ycep
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Re: What does your OS look like? (Screen Shots..)

Post by Ycep »

catnikita, is that composite display?
Last edited by Ycep on Wed Oct 12, 2016 4:26 am, edited 1 time in total.
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