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#include "system.h"
/* KBDUS means US Keyboard Layout. This is a scancode table
* used to layout a standard US keyboard. I have left some
* comments in to give you an idea of what key is what, even
* though I set it's array index to 0. You can change that to
* whatever you want using a macro, if you wish! */
unsigned char kbdus[128] =
{
0, 27, '1', '2', '3', '4', '5', '6', '7', '8', /* 9 */
'9', '0', '-', '=', '\b', /* Backspace */
'\t', /* Tab */
'q', 'w', 'e', 'r', /* 19 */
't', 'y', 'u', 'i', 'o', 'p', '[', ']', '\n', /* Enter key */
0, /* 29 - Control */
'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', /* 39 */
'\'', '`', 0, /* Left shift */
'\\', 'z', 'x', 'c', 'v', 'b', 'n', /* 49 */
'm', ',', '.', '/', 0, /* Right shift */
'*',
0, /* Alt */
' ', /* Space bar */
0, /* Caps lock */
0, /* 59 - F1 key ... > */
0, 0, 0, 0, 0, 0, 0, 0,
0, /* < ... F10 */
0, /* 69 - Num lock*/
0, /* Scroll Lock */
0, /* Home key */
0, /* Up Arrow */
0, /* Page Up */
'-',
0, /* Left Arrow */
0,
0, /* Right Arrow */
'+',
0, /* 79 - End key*/
0, /* Down Arrow */
0, /* Page Down */
0, /* Insert Key */
0, /* Delete Key */
0, 0, 0,
0, /* F11 Key */
0, /* F12 Key */
0, /* All other keys are undefined */
};
unsigned char kbdusshift[128] =
{
0, 27, '!', '@', '#', '$', '%', '^', '&', '*', /* 9 */
'(', ')', '_', '+', '\b', /* Backspace */
'\t', /* Tab */
'Q', 'W', 'E', 'R', /* 19 */
'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', '\n', /* Enter key */
0, /* 29 - Control */
'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', /* 39 */
'\"', '`', 0, /* Left shift */
'|', 'Z', 'X', 'C', 'V', 'B', 'N', /* 49 */
'M', '<', '>', '?', 0, /* Right shift */
'*',
0, /* Alt */
' ', /* Space bar */
0, /* Caps lock */
0, /* 59 - F1 key ... > */
0, 0, 0, 0, 0, 0, 0, 0,
0, /* < ... F10 */
0, /* 69 - Num lock*/
0, /* Scroll Lock */
0, /* Home key */
0, /* Up Arrow */
0, /* Page Up */
'-',
0, /* Left Arrow */
0,
0, /* Right Arrow */
'+',
0, /* 79 - End key*/
0, /* Down Arrow */
0, /* Page Down */
0, /* Insert Key */
0, /* Delete Key */
0, 0, 0,
0, /* F11 Key */
0, /* F12 Key */
0, /* All other keys are undefined */
};
int shift = 0;
/* Handles the keyboard interrupt */
void keyboard_handler(struct regs *r)
{
unsigned char scancode;
/* Read from the keyboard's data buffer */
scancode = inportb(0x60);
/* If the top bit of the byte we read from the keyboard is
* set, that means that a key has just been released */
if (scancode & 0x80)
{
if((scancode ^ 0x80) == 42)
{
shift = 0;
puts("Shift was released.");
}
}
else
{
/* Here, a key was just pressed. Please note that if you
* hold a key down, you will get repeated key press
* interrupts. */
/* Just to show you how this works, we simply translate
* the keyboard scancode into an ASCII value, and then
* display it to the screen. You can get creative and
* use some flags to see if a shift is pressed and use a
* different layout, or you can add another 128 entries
* to the above layout to correspond to 'shift' being
* held. If shift is held using the larger lookup table,
* you would add 128 to the scancode when you look for it */
if(scancode == 42)
{
shift = 1;
puts("Shift was hit!");
}
else if(shift = 0)
{
putch(kbdus[scancode]);
}
else if(shift = 1)
{
putch(kbdusshift[scancode]);
}
}
}
/* Installs the keyboard handler into IRQ1 */
void keyboard_install()
{
irq_install_handler(1, keyboard_handler);
}