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Bit of a shame now I didn't do the gears back then.
"Certainly avoid yourself. He is a newbie and might not realize it. You'll hate his code deeply a few years down the road." - Sortie
[ My OS ] [ VDisk/SFS ]
sortie wrote:Are you using Mesa or a custom software renderer? I saw some x's in the filenames, do you have an X port or is that your own stuff going on?
It's something I wrote just for fun and with the intent to be easily portable – so giving týndur some basic OpenGL support wasn't the goal right from the start.
Well, yes, I didn't use the right expression there. I'm sure there are several other OS out there (including Linux, strictly speaking) which achieved OpenGL support far earlier than we did.
Well, it's also a bit of a poke for me since it's now painfully obvious that people are overtaking my own OS' progress in it's key points.
Sometimes I hate "having a life".
"Certainly avoid yourself. He is a newbie and might not realize it. You'll hate his code deeply a few years down the road." - Sortie
[ My OS ] [ VDisk/SFS ]
@xyzzy: Awesome, I like your windowing environment.
With a lot of hacking and loudly complaining - I managed to port fceux, and despite its questionable code quality, I got it running smoothly!
I put a build that starts it automatically up online, if you want to give it a try: https://cs.au.dk/~sortie/sortix/sortix- ... _64.iso.xz
unxz -k sortix-bros-x86_64.iso.xz && qemu-system-x86_64 -cdrom sortix-bros-x86_64.iso -vga std
I have been working hard lately to get my OS up and running. There is not much to see at the moment but I am quite happy with things that are running under the hood. My previous screenshots/video were much "nicer" than this but this new system is so much better in every way. Rewriting from scratch was totally worth it.
As an OpenGL party note: It would be so nice to be able to post an entry to this "competition." Thank you for giving more motivation to go forward. Especially you xyzzy seem to have a very nice system. Code, look, wiki, logo, everything.
I have now implemented a simple tiling window manager for Pedigree - so now I can use multiple terminals (and, eventually, SDL apps won't completely obscure the terminal!)
There are unfortunately a variety of small rendering artifacts (still very much a WIP), but progress is progress