Correct me if I'm wrong, but the consensus among OS developers is that video card developers (Nvidia & AMD) don't offer enough technical literature to allow hobbyists to write graphics drivers.
I'm wondering if that will change with Intel's release of Larrabee. Do you think Intel will release detailed developers manuals for those chips?
Note: As a side question, what current mainstream video card would be the best target for developing a driver?
Thanks.
Intel Larrabee (GPU)
- Brynet-Inc
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Re: Intel Larrabee (GPU)
That view is outdated, if you had read any topics on this forum in the past year or so.. you would know this.
Intel/AMD(ATI) and VIA provide technical specifications now, Nvidia is still currently holding out..
http://www.x.org/docs/AMD/
http://developer.amd.com/documentation/ ... x#open_gpu
http://www.x.org/docs/via/
http://www.x.org/docs/intel/
..etc.
Intel/AMD(ATI) and VIA provide technical specifications now, Nvidia is still currently holding out..
http://www.x.org/docs/AMD/
http://developer.amd.com/documentation/ ... x#open_gpu
http://www.x.org/docs/via/
http://www.x.org/docs/intel/
..etc.
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Re: Intel Larrabee (GPU)
Thanks for the update.
I did a search for "larrabee" on this forum (and via google), and didn't find a single post.
I did a search for "larrabee" on this forum (and via google), and didn't find a single post.
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Re: Intel Larrabee (GPU)
It's not even out yet, documentation is unlikely to exist.. wait a bit.Nick Carlson wrote:Thanks for the update.
I did a search for "larrabee" on this forum (and via google), and didn't find a single post.
http://en.wikipedia.org/wiki/Larrabee_(GPU)
Re: Intel Larrabee (GPU)
Hi,
The world has changed since GPUs were only for graphics - now they're being used for physics engines and (some kinds of) general processing. Because of this I think Intel will originally release Larrabee as a GPU (and provide documentation, because Intel always do) but eventually I think Larrabee will be merged with normal CPUs - for example, a single chip with a few modern/complex cores and a group of simple/Larrabee style cores (and maybe a basic graphics controller hanging off the inbuilt memory controller).
Also, Larrabee is "GPU" only, and doesn't include all the stuff for controlling video signal timing, setting video modes, etc. I'd expect a plain boring graphics controller chip (e.g. something like an SVGA card without any 2D/3D acceleration) with a Larrabee "GPU" glued onto it; where there's 2 pieces of documentation (one for the graphics controller chip and another for Larrabee).
I'm mostly guessing though...
Cheers,
Brendan
The world has changed since GPUs were only for graphics - now they're being used for physics engines and (some kinds of) general processing. Because of this I think Intel will originally release Larrabee as a GPU (and provide documentation, because Intel always do) but eventually I think Larrabee will be merged with normal CPUs - for example, a single chip with a few modern/complex cores and a group of simple/Larrabee style cores (and maybe a basic graphics controller hanging off the inbuilt memory controller).
Also, Larrabee is "GPU" only, and doesn't include all the stuff for controlling video signal timing, setting video modes, etc. I'd expect a plain boring graphics controller chip (e.g. something like an SVGA card without any 2D/3D acceleration) with a Larrabee "GPU" glued onto it; where there's 2 pieces of documentation (one for the graphics controller chip and another for Larrabee).
I'm mostly guessing though...
Cheers,
Brendan
For all things; perfection is, and will always remain, impossible to achieve in practice. However; by striving for perfection we create things that are as perfect as practically possible. Let the pursuit of perfection be our guide.
Re: Intel Larrabee (GPU)
Larra-BEE
Intel Insect
Intel Insect
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Re: Intel Larrabee (GPU)
I'm yet to figure why Intel's going for the old PowerVR chip's approach with its tilebased rendering...
Re: Intel Larrabee (GPU)
I've recently read a Larrabee article somewhere that explained it a bit. Iirc, it has to do with tile-based rendering being very good distributable among processors, while the traditional method is not. Thus, rendering can easily be scaled up by having more processors. A relatively cheap way of increasing power.Combuster wrote:I'm yet to figure why Intel's going for the old PowerVR chip's approach with its tilebased rendering...
JAL