I am sorry, I don't consider game programing real programming
In addition to the above posters...
Game programming can get very heavy in mathematics. After all, we are representing a large 3d world inside of the realm of a computer system.Also, the code itself can get vary large in size. Usually several 100,000 lines of code, to even a million.This does not include the other assets of scripting, that is required in alot of games (Such as RPGs).
Oh wow. Jerks. This is an beginners' forum, but obviously internet people don't see that. Yes I don't have the proper tools yet, but that's no excuse to be an *******.
No, this is not a beginners forum, this is an OS Development forum. There is nothing that says its "For beginners" (That I have seen, anyways)
Anyways...
Operating Systems are very low level. Do NOT focus on the graphics right now, as you will be needing ALOT of work before you can even get CLOSE to what you want to do. NONE of the BASIC languages will work, as they all require an envirement to run in. When building an OS, *You* are creating that envirement, so these languages have nothing to run it, and hence, will NOT work. C++ will work fine. I personally am using MSVC++ for my kernel, however it needs some setup to work with, and a way to load and execute the PE program from an assembly language program.
GCC is also good, as mentioned earlier.
You will also need to learn some x86 Assembly Language. Remember that operating systems can get VERY complicated!
Oh, and James, if you meant to say STFU, then Twisted Evil on you!
He did not attack you--however, *you* just attacked him:
Oh my good lord do people not STFW anymore.
STFW = Search The F***** Web. If you STFW, you would have learned that
He was actually redirecting you to the OSDev Wiki:
Click here